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It took nearly 1,000 turns to reach 200 population in the year 2289 - we do not recommend trying this at home unless you have a serious tolerance for tedium and the time for it. On a map that has all of the possible luxury resources you could get the population score up to 230 before housing maxed out. Builders also can only build within the borders of a city although they can travel from city to city to build improvements. Procblocked muses in the Reddit post that this is not even quite the largest they could go. Like all Civ 6 units, Builders have a limited number of hexes they can move each turn, at the start of the game the Builder is limited to 2 tiles of movement per turn. Where Civilization V had harsher penalties for settling more cities, throttling your science and culture production, the newest game has lifted a lot of those restrictions, opening up the field for players to experiment with wide strategies like, for instance, taking advantage of the district adjacency bonuses to interlock more diverse arrangements than Procblocked’s neighborhood spam. This shows how that breaks down in Civilization VI, using urban density to prop up an enormous city. In previous Civilization titles, players made a distinction between tall and wide strategies, i.e., building a few very large cities or a sprawling mass of smaller cities. More: Master ‘Civilization VI’ with these starting tips for new players and veterans All in all, it requires 30 neighborhoods, 20 stadiums, 80 trade routes bringing in 750 food per turn, two wonders, and the efforts of a variety of great merchants and engineers to make the city work.
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Rio itself is almost entirely filled with neighborhood districts to house everyone. If you control the tile, you can simply spend a Builder charge on improving it, but if another civ or a city-state controls the tile, youll need to either wait around until they get around to improving it, culture-bomb the tile off them, or take their city over. After resetting the map several times to ensure he had enough space, with all of the victory conditions turned off except for points, Procblocked ringed his capital with 20 cities that each have entertainment districts providing the amenities necessary to keep such an enormous population from going stir crazy and rebelling. This means the plantation resource tile needs to be owned by someone first. Procblocked built this monstrosity through a savvy use of its specialized districts, which have stacking effects that benefit nearby cities in addition to its own. That is more than 58 times larger than Delhi, the current most populous metropolitan area on Earth, or twice the population of China. Reddit user Procblocked built his capital city of Rio De Janeiro up to a 200 population, or roughly 2.7 billion people in real-world terms, according to Kotaku. One of the beautiful things about complex games with passionate communities like Civilization VIis that it now takes very little time after release for players to start pushing its systems to the limits and going far beyond the bounds of normal play. In the early game, you'll likely only have the population to build two or three Districts in a city, so try to decide which ones you want to build and where you want to build them ahead of time. Each District will provide extra bonuses based on what's around it, and you're limited in how many Districts you can build by population. Start planning your District layout on turn oneĬivilization 6 introduces Districts into the game, which are sort of like super-charged tile improvements that give resource bonuses and allow for special buildings to be constructed. On King or Prince difficulty, having a roving band of two archers and one warrior should be enough to clear out most of the barbarian encampments in the area, but be sure to keep your capital city protected while you're out hunting. If barbarians prove to be more than just an annoyance, research Archery quickly and use those archers to attack barbarian encampments from two tiles away while your warrior units attack from adjacent tiles.
